This project is built on a DirectX 12 renderer adapted from an open-source DirectX 11 project .
In this project, I upgraded an open-source DirectX 11 renderer to DirectX 12 and extended it to support real-time ray tracing.
My work included redesigning the rendering pipeline, implementing bindless texture access, and integrating modern GPU-driven techniques to improve flexibility, scalability, and performance.
Try it out here:
GitHub Download
Here is the demo video. ↓
3 months, 2025.1 - 2025.4
1
Graphics Programmer
DirectX12, C++, HLSL, Visual Studio